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NeoValo

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Nice job on the alternate textures! Be careful on your polygons, i looked at the block bench link and noticed a lot of your polygons are inverted. (press z until you get the green/red view. red is inside out). That might be a problem if you try to render it without the setting for rendering both sides of the polygon.

Srempanada responds:

Thanks bro, I will fix it. I think the error occurred when creating the faces. The model was mainly made with vertices.

its always nice to see another blockbench modeler! how many faces did this end up being in the end?

I really like how well the gbc style textures transition to 3d! what are you using to make these?

IllusionOfMana responds:

Aseprite for 2D, Blender for 3D, and an link plugin called pribambase one of my mutuals makes that lets you live update textures as you work on them over in aseprite. https://lampysprites.itch.io/pribambase

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